It’s an interesting game that combines economic management with strategic decision making, tactical planning, and team cooperation, and wildly random dice. This is probably the best way to experience Axis & Allies if you’re a novice, especially if you’ve got some friends to play with or against online. It’s a straightforward game and having all of the set up and dice automated makes for a much smoother experience than pulling it out on the table. Next is Non-combat movement, followed by placing newly acquired units. Combats are carried out on a sub board where dice are tossed and units removed. They then maneuver existing units to attack territories and sea zones. First, players purchase new units based on their controlled area and economic output. In a fixed turn order of several phases, Russia, Germany, UK, Japan, USA purchase units and manoeuvre for victory. All the ‘minor’ factions are amalgamated into one of these large factions for simplicity. Or any mixture of players can control multiple nations.
This makes it ideal for a digital adaptation, and I’m glad that we get a new iteration every few years.Īxis & Allies pits three players controlling the UK, USA, and the Soviet Union against two players controlling Japan and Germany. I exaggerate, of course, but this is definitely an all-day affair if you try to get it out on the table. But in the 36 years since its release so many other games fill the same void without the 18-hour play time and super swingy dice. It is a pillar of the wargaming industry… which makes it a bit awkward for me to mention that I really can’t stand it. Over the years this game has received around 20 releases, new versions, and spin offs. Then, as part of the Game Master’s series under Milton Bradley in the 1980s, Axis & Allies massively outperformed the other four big box games leading to its continued production. It lived in that twilight zone between traditional hex and chit wargames and the more ‘kid-friendly’ Risk. There’s a reason for that, of course. Axis & Allies was a breakthrough game. Originally published by Nova Game Designs in 1981, and taken up by Milton Bradley in 1984, it would go on to become one of the most successful and long-lived board wargames of all time.